Computational Systems for Visual Art and Design
Computational systems of rules, relationships, and behaviors can extend traditional art and design practices or support new creative workflows and outcomes. In this course, we will explore the creation of computational systems for visual art and design. Following a studio format, we will learn creative coding platforms and algorithms to create visual works that are flexible, dynamic, and generative. In the process, we will touch on the design philosophy and abstractions of existing creative coding platforms and examine methods to create alternatives. Students will learn basic approaches to modify creative programming languages and frameworks or develop new software interfaces for visual expression. Technical production will be complemented by readings on computational art and design theory and review of seminal works in computational art and design.
- Jennifer Jacobs | jmjacobs (at) mat (dot) ucsb (dot) edu | Elings 2215
- Office Hours: Wednesdays 13:00-15:00 by appointment only
- Review last week's project
- Introduce new topic area
- Technical instruction and coding activity
- Introduce reading assignment
- Discuss reading
- Instruction supplemental
- Project assignment
- In class working time/ peer and instructor support
Week One: Init
Introduction to the course and syllabus, questions activity, introduction to Processing and Github.
September 26 Detail
Week Two: Procedure and Repetition
Discussion: Computational Repetition and Rhythm in Art and Design. Practice: Loops to generate repeating form and pattern. Project: Create a repeating wallpaper.
October 1 Detail
October 3 Detail
Week Three: Parameterization and Systems
Discussion: Capturing design intent and design patterns in code. Practice: Using variables to create degrees of freedom in a design. Creating basic user interfaces to tune parameters. Project: Create a parameterizable form with a basic tuning interface.
October 8 Detail
October 10 Detail
Week Four: Generativity
Discussion: Reconciling design intent with generative processes. Practice: Sculpting noise, external data, and autonomous processes. Project: Create a generative series with 10 variations.
October 15 Detail
October 17 Detail
Week Five: Dynamic Art and Design
Discussion: Dimensions of expression for dynamic art. Practice: Creating animation and interactivity with code. Project: Create a drawing tool that either draws on its own or enables another person to draw with it.
Week Six: Interface
Discussion: Designing user interfaces for creative expression Practice: Extending user interface design frameworks Project: Create a personal user interface that reflects your approach and preferences as an artist and designer. Draft a proposal brief for your final project.
Week Seven: Abstraction
Guest Lecture: Sarah Roselena Brady
Discussion: Building domain-specific programming abstractions Practice: Object-oriented programs to support multiple design applications. Project: Create a programming library and a set of example projects.
Week Eight: Digital/Physical
Discussion: Integrating manual and procedural expression. Practice: Processing input from the physical world and creating computational designs that can be physically fabricated Project: Create a work with elements that are driven by data collected from the physical world --OR-- Convert a digital work using a plotter or vinyl cutter. Fill out mid-course survey.