Technical challenges/ questions from previous week. Check in on reading / assigment time.
Review Code of Conduct
Short Reading Discussion
General thoughts and reflections from previous week's readings.
What ideas of McCullough's and Reichart's aligned with the preconceptions people had about the creative applications of compulation? What ideas were suprising?
What do you think (if anything) has changed since these works were written?
How did the process of working with Processing and working by hand align with the ideas presented by McCullough and Reichardt?
Introduction to Computational Repetition
- Ernst Haekel: German Biologist who illustrated microscoping structures of radiolarians
- Marjane Bantjes:designer, typographer, writer and illustrator who works with both digital and traditional drawing tools
- Joshua Davis: Computational artist and graphic designer. Josh's work combines complex illustrated elements with computational symmetry and repetition.
- Bridget Riley: English Painter who is one of the most prominent creators of OpArt. Riley's paintings use repetition and contrast to create subtle effects on the eyes of the viewer [Reas et. al.]
- Vera Molnar:Hungarian artist who created intricate plotter-based artwork. One of the first artists to use a plotter.
- John Maeda- Morisawa 10:Series of posters created through postcript with repeating and transforming typography[Referenced from Zach Lieberman's Recreating the Past Course at SFPC].
Computational Repetition in Processing
- Loops and Transformation Matricies
Moving the grid in Processing
Daniel Shiffman's explanation of processing transformations
- Shape Import Load Shape in Processing
Computers are, at a very basic level, mechanisms for repetition. They can perform a task multiple times, in the exact same form (nearly), each time. Repetition is intrinsic to computing, but also plays a key role in visual art and design. Artists and designers rely on the repetition of forms, colors, spatial relationships and other forms to introduce rhythm and structure into a piece.
Symmetry is one intial form of repetition, that is often found in nature, and reproduced in many forms of design and ornament.
"A grid system is not just a set of rules to follow... but it's also a set of rules to play off of–to break, even. Given the right grid – the right system of constraints – very good designers can create solutions that are both orderly and unexpected. Khoi Vinh, New York Times- referenced from Rune Madsen's Programming Design Systems".
Grids- repeating structures of form and spacing provide a means to organize a design and partition space. Grids can establish rythym and create a sense of flow, however they can also be shifted, manipulated, and broken to create interest, focus, and suprise.
Reading and ReflectionRegularity from 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by Nick Monfort et. al. Optional: Standardization, Reproduction and Choice from Art and Technics by Lewis Mumford
Please read the chapter from 10 PRINT and upload a short reading reflection to your github repository (week 2), by Wednesday 6:00 PM.