Review of Wallpapers
In Groups of 2-3, share your wallpaper patterns and describe the process of creating them
What do you feel are the most successful elements of your design? The less successful elements?
Which scales/ resolutions do you feel your wallpaper is most effective for? Why?
Parameterization Part 1
In the parametric design process, rather than design a singular artifact, form, or composition, the designer is making decisions about a system of design possibilities encompassing multiple potential outcomes. Rather than think about an object, a designer must think about a field of options. Parametric design therefore also necessitates thinking about high level criteria for design outcomes, and then translating these criteria to lower-level computational constraints and degrees of freedom (i.e. the parameters of the design). Furthermore, because a parametric design encompasses multiple possible outcomes, designers must also consider strategies and methods to search through, explore and refine these outcomes.
3D Parametric Modeling in Processing
Using sliders to adjust a parameterized 3D form.
What did you find most challenging when designing your wallpaper with computational repetition? What new opportunities did computational repetition offer in your process?
What notable similarities/ differences did you find between the patterns created by different members of your group?
Follow with a joint group review.
J. Marks, B. Andalman, P. A. Beardsley, W. Freeman, S. Gibson, J. Hodgins, T. Kang, B. Mirtich, H. Pfister, W. Ruml, K. Ryall, J. Seims, and S. Shieber. 1997. Design galleries: a general approach to setting parameters for computer graphics and animation. In Proceedings of the 24th annual conference on Computer graphics and interactive techniques (SIGGRAPH '97). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 389-400. DOI: https://doi.org/10.1145/258734.258887
Björn Hartmann, Loren Yu, Abel Allison, Yeonsoo Yang, and Scott R. Klemmer. 2008. Design as exploration: creating interface alternatives through parallel authoring and runtime tuning. In Proceedings of the 21st annual ACM symposium on User interface software and technology (UIST '08). ACM, New York, NY, USA, 91-100. DOI: https://doi.org/10.1145/1449715.1449732
Please read both papers and upload a short reading reflection to your github repository (week 3), by Wednesday 6:00 PM.